Gaming and medicine are not two concepts we would normally put together. However, so much has changed in the methodology of medical training over the years that we are now in the era of virtual reality and online systems. Gamification is the term which describes the process of harvesting characteristics of traditional games and applying them to a non-game setting. This concept is increasing in popularity among medical schools as a way to increase student engagement beyond lectures and textbooks. Here, we look at three ways in which gamification is currently being utilized.
Healthy Competition
Several years ago, a professor at the University of Alabama Birmingham School of Medicine developed a multiple-choice quiz game that could be played online. This game let students test their clinical knowledge of internal medicine and even earn “badges” for quizzing themselves daily. Since this early use of gaming in medicine, the quiz-technique has expanded into other areas of medicine, including obstetrics and gynecology and emergency medicine. Students play independently or in teams, and can play against one another or a “digital opponent.”
Virtual Reality Emergency Situations
Students at Stanford University School of Medicine may be exposed to a mass casualty experience thanks to a virtual reality “game.” This experience offers the student user 10 points within the storyline at which they choose a triage category and determine the appropriate intervention for their patient. Points are earned based on their response to their selected triage category.
Escaping as a Team
Escape rooms have sprouted up all over the country, offering people the opportunity to complete tasks and solve puzzles to find their way to freedom – all in the name of fun, of course. Recently, a group of residents and a faculty member at Thomas […]